This is an environment I made for my personal project called " For A Better future".
It's also the final assignment for the environment for games class at Gnomon school, instructed by Nate Stephens, it was such a great class
Check out Nate's great work on : https://www.artstation.com/pombero
The project took 3 month, rendered in Unreal engine.
For the robot, I used the Hard Surface Kitbash Pack released by blur studio artist Andrew Averkin as high poly model, check out his great work https://www.artstation.com/artwork/6ggB0
Clinton Crumpler's great work is also my ref for the train :
as well as other great artists' work for my moodboard
Big thanks to my teachers Anton Napierala and Andrea Adams for teaching me how to use Unreal and for helping me with the concept !